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Thread Statistics | Show CCP posts - 3 post(s) |

Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.07 22:24:00 -
[1]
Edited by: Caladain Barton on 07/07/2010 22:24:47 Client lag fixes, very nice.
How about game crushing server lag and desync update?
You know..the black loading screen of death, nodes dying when there are only 40 friendlies in system, reinforced nodes keeling over, desync, huge grid loading issues, etc.
You know..all the server side stuff?
Edit: you posted between when i started and when i hit post. :-)
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.07 22:38:00 -
[2]
Originally by: SavageBastard
I should add that I think CCP needs to come up with a system where developers are able to play in and with large alliances in a structured manner that is monitored internally. Nobody wants a return to the T20 days, but if so many of these lag problems are news to you (as you mentioned learning about some of them from the CSM) then it is clear that none of you are actually involved with players on the ground floor. In the developing that I've done with games, the best changes I ever made all came from playing the game in the manner that my players actually played it instead of simply reacting to bug reports and server load tests. Please consider this.
CCP Devs, Please respond to this post.
You guys have drifted away from us and don't know our plight :-(
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.07 22:46:00 -
[3]
Originally by: Odinegras
Originally by: Caladain Barton
Originally by: SavageBastard
I should add that I think CCP needs to come up with a system where developers are able to play in and with large alliances in a structured manner that is monitored internally. Nobody wants a return to the T20 days, but if so many of these lag problems are news to you (as you mentioned learning about some of them from the CSM) then it is clear that none of you are actually involved with players on the ground floor. In the developing that I've done with games, the best changes I ever made all came from playing the game in the manner that my players actually played it instead of simply reacting to bug reports and server load tests. Please consider this.
CCP Devs, Please respond to this post.
You guys have drifted away from us and don't know our plight :-(
you might wanna be more realistic...

I can't help it..i'm a hopeless romantic and optimist.
**** it, you're right.  :CCP: 
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.07 22:56:00 -
[4]
Edited by: Caladain Barton on 07/07/2010 22:56:16
Originally by: Malios45 I must caution the devs, there is a delicate balance in play. Should you fix the lag issue, you may very well break the EVE community.
Without something catastrophic to complain about, many poor capsuleers could go insane.
I know right?
Imagine the vast hordes of players too busy to poast because they are blowing each other up in a mass destruction fest in Max 3?
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.08 02:12:00 -
[5]
Originally by: Obsidian Hawk Wow, so much hate, guys HTFU or GBTHKO, seriously. This is a very informative blog and is a good update on what is going on. First off, they are taking what man power they have available and trying to fix it asap. The client optimization and fixing client bugs are where most of the problems are going to come from. So give them some credit.
Your ignorance is showing. All the game crippling lag is server side.
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.07.11 00:09:00 -
[6]
Edited by: Caladain Barton on 11/07/2010 00:10:18
Originally by: Taladool Maybe if you moron-umm guys would take a minute to think, you would realize the people who program the client side rendering and gfx are not the same people who work on the server side. I wouldn't expect a part of the gfx team to know anything about the server team, the server or its issues.
I would. Everyone on my team knows, at the very least, the architecture (actual code/subsystems, not pretty power point boxes that don't tell you ****) and what *EVERY OTHER TEAM IS DOING* at least at a high level. Any time two teams are playing in the same code sandbox, the two teams coordinate their efforts, and know what the other team is doing intimately. It really isn't too much to expect, and is the norm of a decent software house. If you don't know what the other team is doing intimately (not necessarily in their planning meetings, but you know what files they are touching and what their goal is and what functions they are modifiying/adding/removing by watching source control) how can you know when one of them is about to take a big **** in your code because *he* isn't paying attention and is driven by motivational forces that don't necessarily align with your own?
Really, it's not hard with decent CM and good middle managers. So no. It's not unreasonable to expect that someone working on the client code (which gets intimate with the server code) to know what the server team is doing.
If they don't, how the **** do they get things done? Strictly by interface documents without ever seeing the other side of the code? Did that rodeo once..vowed never to do it again.
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